World War is a large-scale Alliance battle mode where Alliances fight to control States.
Each Alliance can control up to 3 States at a time. Other Alliances can invade these States, triggering a war after a short preparation period.
World Wars use a weighted point system. Wins and kills both contribute points, and the outcome depends on overall performance during the war.
If the attacking Alliance fails to win within the time limit, the defending Alliance keeps control of the State.
Each State may have different rules, making every battle unique and requiring different strategies.